<!DOCTYPE html>
<html>
<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements.  See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership.  The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License.  You may obtain a copy of the License at
# 
# http://www.apache.org/licenses/LICENSE-2.0
# 
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
#  KIND, either express or implied.  See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
  <head>
  <title></title>
  
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no;" />
	<meta charset="utf-8">


	<!-- iPad/iPhone specific css below, add after your main css >
	<link rel="stylesheet" media="only screen and (max-device-width: 1024px)" href="ipad.css" type="text/css" />		
	<link rel="stylesheet" media="only screen and (max-device-width: 480px)" href="iphone.css" type="text/css" />		
	-->
	<!-- If your application is targeting iOS BEFORE 4.0 you MUST put json2.js from http://www.JSON.org/json2.js into your www directory and include it here -->
	<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
    <script type="text/javascript">


	// If you want to prevent dragging, uncomment this section
	/*
	function preventBehavior(e) 
	{ 
      e.preventDefault(); 
    };
	document.addEventListener("touchmove", preventBehavior, false);
	*/
	
	/* If you are supporting your own protocol, the var invokeString will contain any arguments to the app launch.
	see http://iphonedevelopertips.com/cocoa/launching-your-own-application-via-a-custom-url-scheme.html
	for more details -jm */
	/*
	function handleOpenURL(url)
	{
		// TODO: do something with the url passed in.
	}
	*/
	
	function onBodyLoad()
	{		
		document.addEventListener("deviceready", onDeviceReady, false);
	}
	
	/* When this function is called, Cordova has been initialized and is ready to roll */
	/* If you are supporting your own protocol, the var invokeString will contain any arguments to the app launch.
	see http://iphonedevelopertips.com/cocoa/launching-your-own-application-via-a-custom-url-scheme.html
	for more details -jm */
	function onDeviceReady()
	{
    // Used by unit tests to tell when the page is loaded.
    window.pageIsLoaded = true;
		// do your thing!
		console.log("Cordova is working")
	}
    
    </script>
  </head>
  <body onload="onBodyLoad()">
	<h1>Hey, it's Cordova!</h1>
	<ol>
		<li>Check your console log for any white-list rejection errors.</li>
		<li>Add your allowed <strong>hosts</strong> in config.xml as access tags and set the origin attribute. (wildcards OK, don't enter the URL scheme)</li>
	</ol>
  </body>
</html>
